![]() ![]() In other words, medieval assassin Ezio actually does get thwacked upside the head by that Brute, no matter what you “remembered” him doing. They introduce actual health, which could be restored with health tonics. The sequels totally miss the point of how synchronization drives the first game. That's why killing bystanders also cost you synchronization: You weren't performing compatibly with the memory you were trying to retrieve. ![]() The real Altair was too nimble to fall of a building, too stealthy to attract attention, and more lethal than Agent 47 (ooo, I went there). Why? Because you suck, I mean, you weren't as good an assassin as Altair, that's why. ![]() If you got hurt or fell off a building, you lost synchronization. There's just synchronization-how close you (Desmond Miles) could faithfully recreate the actions of ancestor Altair. In AC1, there's no such thing as health or armor.
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